Refactoring, comments & overall improvements

This commit is contained in:
deytenit committed 2024-01-30 14:31:15 +03:00
1 parent d7421251ba
commit 3144dd69b7
60 files changed
+1106 -708

No files matched your search

+44
View File
@@ -0,0 +1,44 @@
import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js";
import Client from "$lib/client.js";
import logger from "$lib/logger.js";
import replies from "../lib/replies.js";
import { controller } from "../module.js";
async function execute(client: Client, interaction: ChatInputCommandInteraction) {
if (!interaction.isChatInputCommand() || !interaction.inCachedGuild() || !interaction.channel) {
logger.warn("Interaction rejected.", { interaction });
return;
}
const query = interaction.options.getString("query", true);
const player = controller.get(interaction.guild, interaction.channel);
if (!player) {
await interaction.reply(replies.notExists());
return;
}
const previous = player.resource?.metadata;
const position =
!isNaN(+query) && isFinite(+query) && !/e/i.test(query)
? player.jump(parseInt(query) - 1)
: player.jump(query);
await interaction.reply(replies.jumped(previous, position));
}
const data = new SlashCommandBuilder()
.setName("jump")
.setDescription("Jump to specific track in the queue.")
.addStringOption((option) =>
option.setName("query").setDescription("Position or title to jump to.").setRequired(true)
)
.setDMPermission(false);
export { data, execute };