Refactoring, comments & overall improvements
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-708
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import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js";
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import Client from "$lib/client.js";
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import logger from "$lib/logger.js";
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import replies from "../lib/replies.js";
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import { LoopOption } from "../lib/types.js";
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import { controller } from "../module.js";
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async function execute(client: Client, interaction: ChatInputCommandInteraction) {
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if (!interaction.isChatInputCommand() || !interaction.inCachedGuild() || !interaction.channel) {
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logger.warn("Interaction rejected.", { interaction });
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return;
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}
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const option = interaction.options.getString("option", true) as LoopOption;
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const player = controller.get(interaction.guild, interaction.channel);
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if (!player) {
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await interaction.reply(replies.notExists());
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return;
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}
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player.queue.loop = option;
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await interaction.reply(replies.looped(option));
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}
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const data = new SlashCommandBuilder()
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.setName("loop")
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.setDescription("Select player's loop mode.")
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.addStringOption((option) =>
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option
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.setName("option")
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.setDescription("Loop option.")
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.setChoices(
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{ name: "Loop queue", value: "LOOP" },
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{ name: "Loop single track", value: "SONG" },
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{ name: "Drop on final", value: "NONE" },
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{ name: "Random", value: "AUTO" }
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)
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.setRequired(true)
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)
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.setDMPermission(false);
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export { data, execute };
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