/** * /clear * * Clears Player queue entirely. * * Possible replies: * - Success with amount of tracks deleted. * - Player does not exists. */ import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js"; import Client from "$lib/client.js"; import logger from "$lib/logger.js"; import Music from "$mlib/music.js"; import replies from "../lib/replies.js"; async function execute( _: Client, interaction: ChatInputCommandInteraction, controller: Music ): Promise { if (!interaction.isChatInputCommand() || !interaction.inCachedGuild() || !interaction.channel) { logger.warn("Interaction rejected.", { interaction }); return; } const player = controller.get(interaction.guild, interaction.channel); if (!player) { await interaction.reply(replies.notExists()); return; } const amount = player.queue.tracks.length; player.clear(); await interaction.reply(replies.cleared(amount)); } const data = new SlashCommandBuilder() .setName("clear") .setDescription("Clear the player's queue.") .setDMPermission(false); export { data, execute };