/** * /stop * * Destroys player of the Guild where it was emitted. * Also disconnects user from Voice Channel Quetza was in. * * Possible replies: * - Success with player being destroyed. * - Player does not exists. */ import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js"; import Client from "$lib/client.js"; import logger from "$lib/logger.js"; import Music from "$mlib/music.js"; import replies from "../lib/replies.js"; async function execute( _: Client, interaction: ChatInputCommandInteraction, controller: Music ): Promise { if (!interaction.isChatInputCommand() || !interaction.inCachedGuild() || !interaction.channel) { logger.warn("Interaction rejected.", { interaction }); return; } const player = controller.get(interaction.guild, interaction.channel); if (!player) { await interaction.reply(replies.notExists()); return; } player.destroy(); await interaction.reply(replies.destroyed()); } const data = new SlashCommandBuilder() .setName("stop") .setDescription("Destroy the player.") .setDMPermission(false); export { data, execute };