/** * /pause * * Toggles playback pause. * * Possible replies: * - Success with setted state (paused, resumed). * - Player does not exists. */ import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js"; import Client from "$lib/client.js"; import logger from "$lib/logger.js"; import Music from "$mlib/music.js"; import replies from "../lib/replies.js"; async function execute( _: Client, interaction: ChatInputCommandInteraction, controller: Music ): Promise { if (!interaction.isChatInputCommand() || !interaction.inCachedGuild() || !interaction.channel) { logger.warn("Interaction rejected.", { interaction }); return; } const player = controller.get(interaction.guild, interaction.channel); if (!player) { await interaction.reply(replies.notExists()); return; } const state = player.pause(); await interaction.reply(replies.paused(state)); } const data = new SlashCommandBuilder() .setName("pause") .setDescription("Toggle pause on playback.") .setDMPermission(false); export { data, execute };