import { design } from "../../config"; import { ColorResolvable, CommandInteraction, GuildMember, MessageEmbed, TextChannel } from "discord.js"; import { MyClient } from "../../types/Client"; export async function run(client: MyClient, ctx: CommandInteraction, reply = true) { if (ctx.guild === null) return; if (reply) await ctx.deferReply(); const player = client.players.genPlayer(ctx.guild, client.players, ctx.channel as TextChannel); let embed = new MessageEmbed() .setColor(design.color as ColorResolvable) .setTitle("Mistake in connection.") if (!player.connection) { const channel = (ctx.member as GuildMember).voice.channel; if (channel) { await player.connect(channel); embed.setTitle(`Successfully connected to ${channel.name}.`) } else { client.players.delPlayer(ctx.guild.id); embed.setTitle("Please connect to a voice channel.") } } else { embed.setTitle("Already connected to ${channel.name}..") } if (reply) await ctx.editReply({ embeds: [embed] }); else return player; } const data = { name: "connect", description: "Connect to voice channel." } export { data }