Files
Quetza/modules/music/commands/loop.ts
T
2024-03-02 14:42:53 +03:00

66 lines
1.7 KiB
TypeScript

/**
* /loop (option)
*
* Changes loop option.
*
* @remarks
* @see {@link ../lib/types} for LoopOption definition.
*
* Possible replies:
* - Success with new loop option.
* - Player does not exists.
*/
import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js";
import Client from "$lib/client.js";
import logger from "$lib/logger.js";
import Music from "$mlib/music.js";
import replies from "../lib/replies.js";
import { LoopOption } from "../lib/types.js";
async function execute(
_: Client,
interaction: ChatInputCommandInteraction,
controller: Music
): Promise<void> {
if (!interaction.isChatInputCommand() || !interaction.inCachedGuild() || !interaction.channel) {
logger.warn("Interaction rejected.", { interaction });
return;
}
const option = interaction.options.getString("option", true) as LoopOption;
const player = controller.get(interaction.guild, interaction.channel);
if (!player) {
await interaction.reply(replies.notExists());
return;
}
player.queue.loop = option;
await interaction.reply(replies.looped(option));
}
const data = new SlashCommandBuilder()
.setName("loop")
.setDescription("Select player's loop mode.")
.addStringOption((option) =>
option
.setName("option")
.setDescription("Loop option.")
.setChoices(
{ name: "Loop queue", value: "LOOP" },
{ name: "Loop single track", value: "SONG" },
{ name: "Drop on final", value: "NONE" },
{ name: "Random", value: "AUTO" }
)
.setRequired(true)
)
.setDMPermission(false);
export { data, execute };