docs: Write quetza docs
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title: Interactive Voice Features
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weight: 1
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---
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**Goal:** Implement sophisticated voice interactions that respect guild boundaries and manage ephemeral resources.
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## 1. Resource Scoping Strategy
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Voice features **MUST** be scoped to the Guild.
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* **Pattern:** The Controller maintains a `Map<GuildID, Player>`.
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* **Behavior:**
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* **Join:** Create a Player for `Guild A` if none exists.
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* **Leave:** Destroy the Player and release connections.
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* **Isolation:** Commands in `Guild B` never affect `Guild A`.
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## 2. Command Orchestration
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Voice features require a suite of commands coordinated via the Controller.
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| Command | Action | Controller Logic |
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| :--- | :--- | :--- |
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| `/join` | Connect to channel | `createPlayer(guildId, channelId)` |
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| `/play` | Add track to queue | `getPlayer(guildId).enqueue(track)` |
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| `/stop` | Disconnect | `destroyPlayer(guildId)` |
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## 3. State Persistence
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Audio sessions are ephemeral.
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* **Transient State:** Active audio stream (Lost on disconnect).
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* **Durable State:** Queue/Playlist (Persisted in Controller until restart).
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> [!TIP]
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> **Resilience:** Separate the *Queue* logic from the *Voice Connection* logic. This allows the bot to reconnect without losing the user's playlist.
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## 4. Implementation Sketch
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```typescript
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// lib/MusicController.ts
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class MusicController {
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private players = new Map<string, AudioPlayer>();
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getPlayer(guildId: string): AudioPlayer {
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if (!this.players.has(guildId)) {
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this.players.set(guildId, new AudioPlayer());
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}
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return this.players.get(guildId);
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}
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destroyPlayer(guildId: string) {
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this.players.get(guildId)?.disconnect();
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this.players.delete(guildId);
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}
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}
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```
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---
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**See also:**
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- [Discord.js Voice Guide](https://discordjs.guide/voice/)
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