feat: Add more base component to UI

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deytenit committed 2026-02-01 16:24:45 +03:00
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@@ -3,12 +3,11 @@ title: Recipes
weight: 3
---
**Quetza** recipes are strategic architectural patterns for common functional requirements. They focus on *how* to compose framework features to solve business problems.
**Quetza** recipes are strategic architectural patterns for common functional requirements. They focus on _how_ to compose framework features to solve business problems.
## Recipe Categories
{{% cards %}}
{{< card link="voice-features" title="Interactive Voice Features" icon="users" subtitle="Managing audio players and guild-scoped state." >}}
{{< card link="conversational-ai" title="Conversational AI" icon="chip" subtitle="Handling LLM context and long-running responses." >}}
{{< card link="voice-features" title="Interactive Voice Features" icon="users" subtitle="Managing audio players and guild-scoped state." >}}
{{< card link="conversational-ai" title="Conversational AI" icon="chip" subtitle="Handling LLM context and long-running responses." >}}
{{% /cards %}}
@@ -3,27 +3,33 @@ title: Conversational AI Integration
weight: 2
---
**Goal:** Integrate Large Language Models (LLMs) while managing context and Discord's timeout constraints.
## 1. Context Management Strategy
Conversations require history to be coherent.
* **Scoping:** `Map<GuildID, Map<UserID, Message[]>>`
* **Guild Key:** Prevents cross-server leaks.
* **User Key:** Prevents cross-user confusion in public channels.
* **Lifecycle:** Implement a rolling window (e.g., last 50 messages) to prevent context bloat.
- **Scoping:** `Map<GuildID, Map<UserID, Message[]>>`
- **Guild Key:** Prevents cross-server leaks.
- **User Key:** Prevents cross-user confusion in public channels.
- **Lifecycle:** Implement a rolling window (e.g., last 50 messages) to prevent context bloat.
## 2. Response Streaming
LLMs are slow; Discord is fast (3s timeout).
{{% steps %}}
### Step 1: Defer Interaction
Immediately call `interaction.deferReply()`. This buys you 15 minutes.
### Step 2: Invoke LLM
Call your AI service asynchronously.
### Step 3: Edit Response
When data arrives, use `interaction.editReply(content)`.
{{% /steps %}}
@@ -45,6 +51,5 @@ export async function execute(interaction, controller) {
}
```
> [!WARNING]
> **API Costs:**
> [!WARNING] > **API Costs:**
> AI APIs are often billed by token. Implement strict user-based rate limits in your Controller to prevent abuse.
@@ -3,33 +3,36 @@ title: Interactive Voice Features
weight: 1
---
**Goal:** Implement sophisticated voice interactions that respect guild boundaries and manage ephemeral resources.
## 1. Resource Scoping Strategy
Voice features **MUST** be scoped to the Guild.
* **Pattern:** The Controller maintains a `Map<GuildID, Player>`.
* **Behavior:**
* **Join:** Create a Player for `Guild A` if none exists.
* **Leave:** Destroy the Player and release connections.
* **Isolation:** Commands in `Guild B` never affect `Guild A`.
- **Pattern:** The Controller maintains a `Map<GuildID, Player>`.
- **Behavior:**
- **Join:** Create a Player for `Guild A` if none exists.
- **Leave:** Destroy the Player and release connections.
- **Isolation:** Commands in `Guild B` never affect `Guild A`.
## 2. Command Orchestration
Voice features require a suite of commands coordinated via the Controller.
| Command | Action | Controller Logic |
| :--- | :--- | :--- |
| `/join` | Connect to channel | `createPlayer(guildId, channelId)` |
| Command | Action | Controller Logic |
| :------ | :----------------- | :---------------------------------- |
| `/join` | Connect to channel | `createPlayer(guildId, channelId)` |
| `/play` | Add track to queue | `getPlayer(guildId).enqueue(track)` |
| `/stop` | Disconnect | `destroyPlayer(guildId)` |
| `/stop` | Disconnect | `destroyPlayer(guildId)` |
## 3. State Persistence
Audio sessions are ephemeral.
* **Transient State:** Active audio stream (Lost on disconnect).
* **Durable State:** Queue/Playlist (Persisted in Controller until restart).
> [!TIP]
> **Resilience:** Separate the *Queue* logic from the *Voice Connection* logic. This allows the bot to reconnect without losing the user's playlist.
Audio sessions are ephemeral.
- **Transient State:** Active audio stream (Lost on disconnect).
- **Durable State:** Queue/Playlist (Persisted in Controller until restart).
> [!TIP] > **Resilience:** Separate the _Queue_ logic from the _Voice Connection_ logic. This allows the bot to reconnect without losing the user's playlist.
## 4. Implementation Sketch
@@ -55,4 +58,5 @@ class MusicController {
---
**See also:**
- [Discord.js Voice Guide](https://discordjs.guide/voice/)