feat: Add more base component to UI
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@@ -3,12 +3,11 @@ title: Recipes
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weight: 3
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---
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**Quetza** recipes are strategic architectural patterns for common functional requirements. They focus on *how* to compose framework features to solve business problems.
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**Quetza** recipes are strategic architectural patterns for common functional requirements. They focus on _how_ to compose framework features to solve business problems.
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## Recipe Categories
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{{% cards %}}
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{{< card link="voice-features" title="Interactive Voice Features" icon="users" subtitle="Managing audio players and guild-scoped state." >}}
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{{< card link="conversational-ai" title="Conversational AI" icon="chip" subtitle="Handling LLM context and long-running responses." >}}
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{{< card link="voice-features" title="Interactive Voice Features" icon="users" subtitle="Managing audio players and guild-scoped state." >}}
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{{< card link="conversational-ai" title="Conversational AI" icon="chip" subtitle="Handling LLM context and long-running responses." >}}
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{{% /cards %}}
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@@ -3,27 +3,33 @@ title: Conversational AI Integration
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weight: 2
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---
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**Goal:** Integrate Large Language Models (LLMs) while managing context and Discord's timeout constraints.
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## 1. Context Management Strategy
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Conversations require history to be coherent.
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* **Scoping:** `Map<GuildID, Map<UserID, Message[]>>`
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* **Guild Key:** Prevents cross-server leaks.
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* **User Key:** Prevents cross-user confusion in public channels.
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* **Lifecycle:** Implement a rolling window (e.g., last 50 messages) to prevent context bloat.
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- **Scoping:** `Map<GuildID, Map<UserID, Message[]>>`
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- **Guild Key:** Prevents cross-server leaks.
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- **User Key:** Prevents cross-user confusion in public channels.
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- **Lifecycle:** Implement a rolling window (e.g., last 50 messages) to prevent context bloat.
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## 2. Response Streaming
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LLMs are slow; Discord is fast (3s timeout).
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{{% steps %}}
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### Step 1: Defer Interaction
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Immediately call `interaction.deferReply()`. This buys you 15 minutes.
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### Step 2: Invoke LLM
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Call your AI service asynchronously.
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### Step 3: Edit Response
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When data arrives, use `interaction.editReply(content)`.
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{{% /steps %}}
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@@ -45,6 +51,5 @@ export async function execute(interaction, controller) {
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}
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```
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> [!WARNING]
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> **API Costs:**
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> [!WARNING] > **API Costs:**
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> AI APIs are often billed by token. Implement strict user-based rate limits in your Controller to prevent abuse.
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@@ -3,33 +3,36 @@ title: Interactive Voice Features
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weight: 1
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---
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**Goal:** Implement sophisticated voice interactions that respect guild boundaries and manage ephemeral resources.
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## 1. Resource Scoping Strategy
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Voice features **MUST** be scoped to the Guild.
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* **Pattern:** The Controller maintains a `Map<GuildID, Player>`.
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* **Behavior:**
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* **Join:** Create a Player for `Guild A` if none exists.
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* **Leave:** Destroy the Player and release connections.
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* **Isolation:** Commands in `Guild B` never affect `Guild A`.
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- **Pattern:** The Controller maintains a `Map<GuildID, Player>`.
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- **Behavior:**
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- **Join:** Create a Player for `Guild A` if none exists.
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- **Leave:** Destroy the Player and release connections.
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- **Isolation:** Commands in `Guild B` never affect `Guild A`.
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## 2. Command Orchestration
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Voice features require a suite of commands coordinated via the Controller.
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| Command | Action | Controller Logic |
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| :--- | :--- | :--- |
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| `/join` | Connect to channel | `createPlayer(guildId, channelId)` |
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| Command | Action | Controller Logic |
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| :------ | :----------------- | :---------------------------------- |
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| `/join` | Connect to channel | `createPlayer(guildId, channelId)` |
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| `/play` | Add track to queue | `getPlayer(guildId).enqueue(track)` |
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| `/stop` | Disconnect | `destroyPlayer(guildId)` |
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| `/stop` | Disconnect | `destroyPlayer(guildId)` |
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## 3. State Persistence
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Audio sessions are ephemeral.
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* **Transient State:** Active audio stream (Lost on disconnect).
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* **Durable State:** Queue/Playlist (Persisted in Controller until restart).
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> [!TIP]
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> **Resilience:** Separate the *Queue* logic from the *Voice Connection* logic. This allows the bot to reconnect without losing the user's playlist.
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Audio sessions are ephemeral.
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- **Transient State:** Active audio stream (Lost on disconnect).
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- **Durable State:** Queue/Playlist (Persisted in Controller until restart).
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> [!TIP] > **Resilience:** Separate the _Queue_ logic from the _Voice Connection_ logic. This allows the bot to reconnect without losing the user's playlist.
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## 4. Implementation Sketch
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@@ -55,4 +58,5 @@ class MusicController {
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---
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**See also:**
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- [Discord.js Voice Guide](https://discordjs.guide/voice/)
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