--- title: Interactive Voice Features weight: 3 --- **Goal:** Implement sophisticated voice interactions that respect guild boundaries and manage ephemeral resources. ## 1. Resource Scoping Strategy Voice features **MUST** be scoped to the Guild. - **Pattern:** The Controller maintains a `Map`. - **Behavior:** - **Join:** Create a Player for `Guild A` if none exists. - **Leave:** Destroy the Player and release connections. - **Isolation:** Commands in `Guild B` never affect `Guild A`. ## 2. Command Orchestration Voice features require a suite of commands coordinated via the Controller. | Command | Action | Controller Logic | | :------ | :----------------- | :---------------------------------- | | `/join` | Connect to channel | `createPlayer(guildId, channelId)` | | `/play` | Add track to queue | `getPlayer(guildId).enqueue(track)` | | `/stop` | Disconnect | `destroyPlayer(guildId)` | ## 3. State Persistence Audio sessions are ephemeral. - **Transient State:** Active audio stream (Lost on disconnect). - **Durable State:** Queue/Playlist (Persisted in Controller until restart). > [!TIP] > **Resilience:** Separate the _Queue_ logic from the _Voice Connection_ logic. This allows the bot to reconnect without losing the user's playlist. ## 4. Implementation Sketch ```typescript // lib/MusicController.ts class MusicController { private players = new Map(); getPlayer(guildId: string): AudioPlayer { if (!this.players.has(guildId)) { this.players.set(guildId, new AudioPlayer()); } return this.players.get(guildId); } destroyPlayer(guildId: string) { this.players.get(guildId)?.disconnect(); this.players.delete(guildId); } } ``` --- **See also:** - [Discord.js Voice Guide](https://discordjs.guide/voice/)