50 lines
1.2 KiB
TypeScript
50 lines
1.2 KiB
TypeScript
/**
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* /stop
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*
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* Destroys player of the Guild where it was emitted.
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* Also disconnects user from Voice Channel Quetza was in.
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*
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* Possible replies:
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* - Success with player being destroyed.
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* - Player does not exists.
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*/
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import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js";
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import Client from "$lib/client.js";
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import logger from "$lib/logger.js";
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import Music from "$mlib/music.js";
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import replies from "../lib/replies.js";
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async function execute(
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_: Client,
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interaction: ChatInputCommandInteraction,
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controller: Music
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): Promise<void> {
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if (!interaction.isChatInputCommand() || !interaction.inCachedGuild() || !interaction.channel) {
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logger.warn("Interaction rejected.", { interaction });
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return;
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}
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const player = controller.get(interaction.guild, interaction.channel);
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if (!player) {
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await interaction.reply(replies.notExists());
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return;
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}
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player.destroy();
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await interaction.reply(replies.destroyed());
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}
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const data = new SlashCommandBuilder()
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.setName("stop")
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.setDescription("Destroy the player.")
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.setDMPermission(false);
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export { data, execute };
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